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Baka of the Orochi Trick Member


Joined: 26 Jan 2002 Location: Chicago area |
20. Posted: Wed Nov 23, 2005 11:12 pm Post subject: |
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IIDX is GETTING to be the hardest Bemani, but in all honesty, I think Guitar Freaks has it beat.
IMO, Pop 'n is about as hard as IIDX.
DrumMania, eh, it's hard to gauge that game, but not really.
KBM isn't hard. It has a hard learning curve, but spend enough time with it (not as much as you would need with IIDX though), then Carezza [a] shouldn't be impossible. I have a better chance of passing Carezza [a] than OML [a]. _________________
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werd Trick Member


Joined: 10 Apr 2003 Location: ON THE DECKS |
21. Posted: Thu Nov 24, 2005 6:33 am Post subject: |
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OMLA is on a different tier of difficulty, compared to anything that came before it... or anything else on 10th... of course this is as far as 7k charts go.. some 14K charts are just impossible and definately the hardest stuff out there. Quasar A14 LOL 0% clear rate...there are others too. How many songs in GF have 0% clear rates. _________________
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asakura Trick Member

Joined: 24 Mar 2005 Location: Naperville |
22. Posted: Thu Nov 24, 2005 8:31 am Post subject: |
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just a quick question...
how do you get the mod menu in IIDX? i dont have the game yet (in about a month i will) do you just press select or something? cause i'm sure i'll be using hte hispeed mods _________________
[quote:fdc56e267f="SakeLoverReturns"]nah raping the bar isn't cheating. If you ask me it's asking for it. Being there behind you looking all nice and firm. It's just begging to be grabbed onto. lmfao  [/quote] |
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Superstar Player Trick Member

Joined: 24 Jan 2002 Location: Riverside, CA |
23. Posted: Thu Nov 24, 2005 10:06 am Post subject: |
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| Press Start on the song select. You can also do this on the main menu, though I am not sure you can do it with all versions. |
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0rion Trick Member


Joined: 02 May 2005 Location: Kirby will explain it to you. |
24. Posted: Sat Nov 26, 2005 2:25 pm Post subject: |
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Here's a few thoughts:
In terms of starting out and learning how to play, IIDX is by far the toughest Bemani game you'll ever play. Possibly the hardest game, period. The timing window is INCREDIBLY small, especially compared to games like Pop 'n' and DDR. Even if you're phenomenal at both of those games, expect a LOT of Goods and non-flashing Greats while you're learning the ropes.
You'll eventually be pressured into using Hi-Speed for songs (VERY few people play anything significant on HS0), so get used to the idea. Don't do that right away, because low-level songs don't require it and you'll just end up getting lost on the controller.
If you're switching to IIDX from DDR, here's a couple of differences. First, unlike DDR, which only penalizes you for not stepping on a note in time, IIDX will punish you if you ADD notes in. So, ONLY play the notes that you're supposed to.
Play 6th style or higher first. 6th style incorporated the VERY helpful Beginner mode, which is NOT something to be ashamed of like it is in DDR. For many, it has been an absolutely vital learning tool.
The lifebar structure is different in IIDX than it is in DDR. In IIDX, you will not be penalized for going to 0% of your lifebar. You must bring your life back up to at least 80% by the end of the song, however (known as "passing"), or you failed the song. The exception is the "Hard/Expert" lifebar, which starts at 100 and doesn't have a "passing" range, but like DDR, you'll fail the song if you go down to 0%. Despite being called the "hard" lifebar, this actually makes many songs MUCH easier, and therefore many people (as well as the game itself) won't consider you to have passed a song until you pass it on a normal lifebar.
Scratching is difficult to master at first. It's a easy concept, but it takes a lot of coordination. You remember that old "rub your stomach and pad your head" coordination test? This is just that, only taken to a ridiculous extreme. First, unless you are lucky (I'd call it "blessed") enough to be playing on an arcade cabinet, you should always scratching in alternating directions. Don't always scratch upwards or downwards, or songs like Spin the Disk or War Game (depending on the style you play) will chew you up and spit you out by the time you get to them.
Choose your hand positioning ahead of time, then tweak it to suit your needs as you go along. Most people are most comfortable with their left hand covering the first black and white keys at an angle, so they can use their pinkies to scratch (a process conveniently enough called "pinky-scratching"), while covering the five buttons further away from the turntable with their right hand. If you happen to be a southpaw, the positions are reversed (since the IIDX controller is reversable in order to accomodate left-handed players).
Mostly, take your time and have fun. _________________
-Sir "O"
There's a little yellow bird on my avatar. (Brawl FC: 4640-1720-6690)
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CoasterKrazy Trick Member


Joined: 27 Dec 2004 Location: Northeast Ohio |
25. Posted: Mon Nov 28, 2005 4:39 pm Post subject: |
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| âSir 0rionâ¶ wrote: | Here's a few thoughts:
*Insert Very Informative Post Here* |
Woah, that was a great post. Thanks. I am defiantly going to look into getting this game for Christmas, or maybe my Birthday. _________________
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zqfmbg Trick Member

Joined: 10 Mar 2002 Location: SVGL/MGL |
26. Posted: Tue Nov 29, 2005 5:23 pm Post subject: |
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Some comments/additions...
| âSir 0rionâ¶ wrote: | | You'll eventually be pressured into using Hi-Speed for songs (VERY few people play anything significant on HS0), so get used to the idea. Don't do that right away, because low-level songs don't require it and you'll just end up getting lost on the controller. |
I assert playing on something like HS1 to start makes it a lot easier to get off the ground than playing with normal speed. Just my experience, though.
| âSir 0rionâ¶ wrote: | | If you're switching to IIDX from DDR, here's a couple of differences. First, unlike DDR, which only penalizes you for not stepping on a note in time, IIDX will punish you if you ADD notes in. So, ONLY play the notes that you're supposed to. |
Not necessarily, though I am blanking on a detailed explanation of what goes on. If you hit keys again not long after they are pressed they count as POORs but do not impact your combo. Keys hit outside of this window and the normal timing window don't count against anything.
| âSir 0rionâ¶ wrote: | | Play 6th style or higher first. 6th style incorporated the VERY helpful Beginner mode, which is NOT something to be ashamed of like it is in DDR. For many, it has been an absolutely vital learning tool. |
Beginner showed up in 5th, too. I do not remember if it is in 4th or earlier, though I do not believe so.
Beginner in the arcade is horrible since you cannot set high speed settings at all.
| âSir 0rionâ¶ wrote: | | The lifebar structure is different in IIDX than it is in DDR. (rest deleted) |
Some clarification on the lifebar/"groove gauge" stuff:
In normal mode you start at 20%. Each POOR drops you by 6% and each BAD 2%. Playing well makes the bar climb at a decent rate, though it does not climb anywhere near as fast as it falls. You must finish the song between 80 and 100% to pass; dropping all the way to 0% does not automatically fail you.
In hard mode you start at 100%. The bar climbs a bit slower than in normal mode but drops a lot faster; I think it's 10% per POOR or something. In this mode falling to 0% fails you immediately while getting through the entire song without falling to 0% counts as a pass. Since many IIDX songs tend to have endings that are harder than their middles, hard mode makes passing these things easier. Songs that are harder in the middle or in the beginning are harder to pass in hard mode.
| âSir 0rionâ¶ wrote: | | First, unless you are lucky (I'd call it "blessed") enough to be playing on an arcade cabinet, you should always scratching in alternating directions. Don't always scratch upwards or downwards, or songs like Spin the Disk or War Game (depending on the style you play) will chew you up and spit you out by the time you get to them. |
Actually, scratching on an arcade turntable is harder than on the Konami controller and works in about the same way. (I can't comment on how hard it is to scratch on an ASC as I haven't really played on one.) IIDX will ignore scratches that are close in time to and in the same direction as a previous one, so the only way to get through the quick scratch parts is to alternate directions. I find it a lot easier to alternate, personally.
| âSir 0rionâ¶ wrote: | | Choose your hand positioning ahead of time, then tweak it to suit your needs as you go along. Most people are most comfortable with their left hand covering the first black and white keys at an angle, so they can use their pinkies to scratch (a process conveniently enough called "pinky-scratching"), while covering the five buttons further away from the turntable with their right hand. If you happen to be a southpaw, the positions are reversed (since the IIDX controller is reversable in order to accomodate left-handed players). |
I've seen many right-handed people play with the turntable on the right (known as "right side", as that is how the right side of a IIDX machine is arranged). It's all a matter of preference. |
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ã©ã¤ã¹ Trick Member

Joined: 26 May 2002 Location: Los Angeles, CA |
27. Posted: Wed Nov 30, 2005 8:23 am Post subject: |
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| Superstar Player wrote: | | Press Start on the song select. You can also do this on the main menu, though I am not sure you can do it with all versions. |
3rd/4th style You'll have to press select before you choose a difficulty in arcade mode. Free Mode You'll have to do it before you go to song selection
5th style Same as 4th/3rd but you can change the HS during the song selection if you want mods like Random and etc you'll have to do it before you select a difficulty. Same thing on freemode
I don't have 6th style with me so I can't tell you.
7th - 9th style you can pull the mod menu anytime. _________________
| Cutriss wrote: | | FLCL, God of Gods wrote: | | Uh... so when do we get the porn forum? | If you can't find porn on the Internet, you're not trying. |
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0rion Trick Member


Joined: 02 May 2005 Location: Kirby will explain it to you. |
28. Posted: Fri Dec 02, 2005 12:31 am Post subject: |
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Well, I didn't have 5th Style (and was dissuaded from buying it because a lot of people that I talked to said it wasn't all that great), so I wasn't aware that Beginner started on 5th sorry about that. I have both 4th and 3rd, and neither had Beginner mode. Of course, the Light 7 songs were also a lot easier in general back then, so... *Shrug*
One minor thing about the lifebar. In normal mode on IIDX, the bar starts at 22%, not 20. I believe it begins at 20 on the 5-key Beatmania Mixes, though. It's just been awhile since I've PLAYED any of them...
I was oversimplifying about adding notes in on IIDX because I didn't want to get bogged down with semantics. The gist of my statement was that you can't simply ghost notes like you can with DDR steps. There are a couple of exceptions (my friend mashes the buttons at the quintuplets on Linus 7), but on the whole, it's just not a good idea. _________________
-Sir "O"
There's a little yellow bird on my avatar. (Brawl FC: 4640-1720-6690)
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PlatinumHawke Trick Member

Joined: 18 Mar 2002
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29. Posted: Fri Dec 02, 2005 4:39 pm Post subject: |
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| âSir 0rionâ¶ wrote: | Here's a few thoughts:
Play 6th style or higher first. 6th style incorporated the VERY helpful Beginner mode, which is NOT something to be ashamed of like it is in DDR. For many, it has been an absolutely vital learning tool. |
You do realise that for every style released since 6th (excluding 7th) the jump from Beginner into Light7 is freaking retarded. When I first started with 6th style, I could clear everything in Beginner no sweat, but got destroyed by all but 4 songs on Light7.
If you are going to pick up a newer style past 6th, atleast get 3rd or 5th to compliment what game you get. While they're rather old and dingy, both 3rd and 5th have lots of rather easy songs on Light7, so the Beginner > Light7 gap isn't going to be that big of a jump (I relied alot on 3rd and 5th after getting kicked by 6th).
Or if you want a more modern style, go for 7th to go with what you get. It's harder than 3rd or 5th, but the learning curve is just as managable on the lower end of the difficulty, and it's alot more available as well. Plus you get Hi-Speed 4 and a smoother frame-rate over 3rd (which has an insanely fast HS2 and HS3) and 5th (which lacks HS4).
Oh, and stay away from 4th for a while. It's the most beginner unfriendly of the older styles. No beginner mode and a song list bloated with 4s and 5s on Light7. And it's expensive to boot.
At one time, 4th had alot of excusives, but alot of them have since been repeated when Konami revived the CS line. As far as repeats go, 5th has been hit the worst with the repeats, having only around a dozen exclusives. So if you plan on getting 5th, be prepared to play alot of the songs on other (better) styles. 3rd remains great in terms of exclusives, given the fact that many are licences (not going to be repeated), too easy/oddballish (only 4 revivals in last 3 games) and just the fact that 3rds songlist is BIG, mean it'll stay unique for a while.
What I recommend is that if you want to try the game out, go for 7th, lots of familar music and a nearly full set of Beginner songs. Once you know that this game is for you, get 3rd and/or 5th to flesh out your skills. Once you can do most 4*-5* songs, then just about every style is accessable to you in terms of difficulty, so you'll be able to get whatever song list mosts interests you.
And I'm fairly certain every poor drops you by 4%-5%, not 6%... and for "Hard" clearing songs, 8th and up recognizes that as an actual clear, whereas "Expert" clearing it does not recognize as an actual clear (since they have different drop/recovery rates). |
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zqfmbg Trick Member

Joined: 10 Mar 2002 Location: SVGL/MGL |
30. Posted: Fri Dec 02, 2005 5:27 pm Post subject: |
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| PlatinumHawke wrote: | | And I'm fairly certain every poor drops you by 4%-5%, not 6%... and for "Hard" clearing songs, 8th and up recognizes that as an actual clear, whereas "Expert" clearing it does not recognize as an actual clear (since they have different drop/recovery rates). |
The bar only keeps track of even numbers, so it would be either 4% or 6%. ;) I'm pretty sure it's 6%, but the major point to take back is: don't miss! |
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rmz Trick Member


Joined: 28 Jun 2003 Location: Tucson, AZ |
31. Posted: Fri Dec 02, 2005 9:14 pm Post subject: |
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Yes, a miss poor is 6%. A mash poor is less, possibly only 2%. _________________
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Pop'n Usagi! Trick Member

Joined: 17 Nov 2002 Location: Your mum |
32. Posted: Sat Dec 03, 2005 3:11 am Post subject: |
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| Baka of the Orochi wrote: |
KBM isn't hard. It has a hard learning curve, but spend enough time with it (not as much as you would need with IIDX though), then Carezza [a] shouldn't be impossible. I have a better chance of passing Carezza [a] than OML [a]. |
With KBM, don't you only have to hit in the approximate area of the correct key?
Also, I agree that 5th style isn't that good. For starting styles, I'd say 6th for drill mode, and 3rd for easy L7s. _________________
[quote:8b1ee61c71="rampage in oct '04"]
I'm sure if it was sold for profit, Konami would clamp down on it (I'm sure it's a matter of time before they clamp down on ITG).[/quote]
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yyr Trick Member


Joined: 07 Mar 2002 Location: White Plains, NY |
33. Posted: Mon Dec 05, 2005 10:49 am Post subject: |
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| PlatinumHawke wrote: | | You do realise that for every style released since 6th (excluding 7th) the jump from Beginner into Light7 is freaking retarded. |
The same is true of the jump from Light7 into 7Keys. I am having difficulty with that jump right now.
I currently have 3rd Style and 6th through 9th. I'm spending the majority of my play time now with 3rd and 7th, because they actually have a reasonable number of 7Key songs with a difficulty under 6.
(By the way, in case it hasn't been mentioned yet: in all home versions currently available, IIDX songs have a difficulty rating from 1 to 8. Most versions only display 7 stars, but there are "ordinary" 7s and "flashing" 7s, and the "flashing 7s" are usually just referred to as 8s.)
For someone just getting started, I HIGHLY recommend 3rd Style. There is no beginner mode, true, but there are lots of easy Light7 songs and a smooth difficulty curve to the harder ones. Then, there is no transition from Beginner to Light7, because you're already playing Light7. This is how I got started. Drill Mode in 6th is great for learning technique, and its Light7 songs pick right up where 3rd puts you after some practice (and if you're still getting there, good stuff awaits in 6th's Beginner mode). So for beginners, I'd recommend the combination of 3rd and 6th.
7th has a ton of songs covering all difficulty levels, as well as a lot of DDR crossovers, so I recommend that either next, or instead of 6th... hope you've got some money handy. =)
Oh, and... if you want a cheap controller and another way of getting started, you could wait a few months and get beatmania USA, currently due out in March. I'm sure that'll be geared towards beginners, and for less than the price of a controller now, you could have the controller and a version of the game. But it's up to you. _________________
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0rion Trick Member


Joined: 02 May 2005 Location: Kirby will explain it to you. |
34. Posted: Mon Dec 05, 2005 3:55 pm Post subject: |
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Yeah, the jump in difficulties is ALWAYS hard on IIDX. That's what makes it IIDX. Whether it's Beginner->Light7, Light7->7-Key, or 7-Key-> Another 7, it will always require a lot of work. The good thing about Beginner mode is that it opens up a lot of songs that sound good, but are difficult to play even on Light7 (like One or Eight, or The Safari). _________________
-Sir "O"
There's a little yellow bird on my avatar. (Brawl FC: 4640-1720-6690)
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PlatinumHawke Trick Member

Joined: 18 Mar 2002
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35. Posted: Tue Dec 06, 2005 12:49 am Post subject: |
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I still think that the biggest jump (and the only one really) is from Beginner in to Light7. When you look at Light7 to 7key, there is on average a higher difficulty on 7key, you still have alot of songs easier on 7key, than songs on Light7 (compare my passing Deadline 7k, to failing Regulus L7).
Light7 to 7key isn't so much a jump, as it is a transition. If you fail something hard on 7key, you still have challenging Light7 charts to play, so you're still going to progess even though you aren't passing any new 7key charts. Compare that to Beginner to Light7. Fail a L7 song? You generally aren't going to learn much from replaying Beginner mode, since you'll probably have cleared all the charts well by now. No ease of progression means you have to jump to the next level, rather than practicing into it.
Edit: Well, actually, if you're just playing a modern style, say 8th or 9th, then yes, there is a jump between Light7 and 7key, but mostly from how the songs don't mesh well with difficulty. Look at 8th on Light 7, mostly 4* and 5*, with some 6*. Look at it on 7key, not alot of songs below 6*, mostly 8* and 9* songs. There's your jump. 9th style is even worse really.
There are jumps or walls in 7key, which usually relate to difficulty (ie, passing 7/8s after beating lots of 6/7s), but that comes from the grade scale that rapidly became obsolete sometime around 7th style. Play 9th, you'll see what I mean with how big the gap is with some 7+ songs. |
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Pop'n Usagi! Trick Member

Joined: 17 Nov 2002 Location: Your mum |
36. Posted: Tue Dec 06, 2005 5:38 am Post subject: |
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| PlatinumHawke wrote: | | I still think that the biggest jump (and the only one really) is from Beginner in to Light7. |
The biggest difficulty jump is 7keys to Another. The fact that Anothers are rated the same as their 7keys counterpart makes it even worse, but the difficulty of the notecharts jumps a lot in most songs. I'm being very general here, for the generic techno/house song:
Beginner: basic melody, bass drum, not at the same time, not much else.
L7: Bass drum and basic melody together.
7k: Bass+high hat, almost full melody, usually not at the same time unless it's a tough song.
Another: Full drums, full melody, usually at the same time. Some songs remixed for extra difficulty i.e Genom Screams and Era Nostalmix.
Although in any case there are probably some Beginner mode songs that are close to L7 difficulty, some L7s that are harder than a few 7ks (Stoic being one of them) and some 7ks that I still haven't cleared despite being able to do several Anothers. _________________
[quote:8b1ee61c71="rampage in oct '04"]
I'm sure if it was sold for profit, Konami would clamp down on it (I'm sure it's a matter of time before they clamp down on ITG).[/quote]
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zqfmbg Trick Member

Joined: 10 Mar 2002 Location: SVGL/MGL |
37. Posted: Tue Dec 06, 2005 3:57 pm Post subject: |
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| Pop'n Usagi! wrote: | | The fact that Anothers are rated the same as their 7keys counterpart makes it even worse, but the difficulty of the notecharts jumps a lot in most songs. |
Actually, Anothers weren't rated until HAPPY SKY. On CS versions the 7-key rating is displayed when Another is selected.
It's a bit confusing, but when you consider how Another is selected in the arcade (hold down VEFX before you hit a key to select) and that nothing on the song select screen (aside from the effector settings) changes when you do it, it makes sense. |
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ã©ã¤ã¹ Trick Member

Joined: 26 May 2002 Location: Los Angeles, CA |
38. Posted: Wed Dec 07, 2005 9:15 am Post subject: |
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| PlatinumHawke wrote: |
Oh, and stay away from 4th for a while. It's the most beginner unfriendly of the older styles. No beginner mode and a song list bloated with 4s and 5s on Light7. And it's expensive to boot. |
4th isn't that bad. Yes, it's not beginner friendly. I actually started out with 4th, 7th, and 8th. I like 4th by far cause of it's unfriendliness considering you learn faster. _________________
| Cutriss wrote: | | FLCL, God of Gods wrote: | | Uh... so when do we get the porn forum? | If you can't find porn on the Internet, you're not trying. |
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